Page 2.19: The Outskirts
on June 3, 2024
at 10:00 am
Wandering into the desert…
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Oof, how long did that beautiful first panel take you? Did you draw a map for the town to plan it out?
IT TOOK A WHILE. A couple days longer than usual, and I was pretty honed in on completing it too.
I actually decided a few years back that I didn’t want to make a proper map for SlumberTown (after an earlier attempt) because 1) My spatial ability is really bad, and I struggle with it like you wouldn’t believe and 2) I’ve logic’d Slumber in my head as being this dreamspace, which… doesn’t always need to be consistent, and probably ISN’T completely consistent, much like my own dream settings haha. Despite that, a lot of buildings and locations remain adjacent to each other (like the Lost and Found always being next to the Detective Agency, the Motel being off in an northern-eastmost corner away from downtown, and the weather plant being over a hill and into a valley west of the water tower). In a way where there’s this familiarity to the town, yet there’s something that’s always a little off too. Resident houses, for example, shift dramatically from Romy’s POV because she’s less keen on remembering places she doesn’t visit often, whereas she’s a lot more likely to take similar paths from frequented locations like the motel and L&F, or remember placements of locations that take more time to walk/travel to. Since SlumberTown is told from Romy’s POV, the town itself is also kinda structured in part from how Romy sees it… if that makes any sense at all!
It’s completely unconventional but it’s a direction that I feel works for a dreamspace/mindspace setting, so I kinda lock in to that approach.